﻿using System;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

[assembly: AssemblyTitle("CommonServiceManager.UnityAdapter")]
[assembly: AssemblyProduct("CommonServiceManager.UnityAdapter")]
[assembly: AssemblyDescription("An adapter for calling services and configurating dependency injection for Unity.")]
[assembly: Guid("2d313bdd-7f3f-4d5d-b527-6e9e2d13901e")]
[assembly: AssemblyVersion("2010.9.3.0")]
[assembly: AssemblyFileVersion("2010.9.3.0")]

#if DEBUG
[assembly: AssemblyConfiguration("Debug")]
#else
[assembly: AssemblyConfiguration("Release")]
#endif
[assembly: AssemblyCompany("Not Available")]
[assembly: AssemblyCopyright("Microsoft Public License (Ms-PL) 2010")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]

[assembly: InternalsVisibleTo("UnityCommonServiceManagerAdapter.Tests")]
[assembly: CLSCompliant(true)]